This post is for fans of Monster Hunter and Database stuff.
If you study database systems, you can use this post as an application example.

You can find on the web a lot of applications that permits you to search charms of Monster Hunter Portable 3rd.
A couple of famous examples with:

The point is: How the hell did they built that?
Well, they built an interface application (javascript or php) that interacts with a database whose structure is more or less as in the picture below.

DB Charms details

This image shows the different table of the database.
(*) means the primary keys of each table. Multiple (*) means that the primary keys is built on multiple column data.
Arrows indicate the dependencies between each table. It is called a FOREIGN KEY.

The most important part is the detailed table. This one contains all the data for each Charms (Skills, points, charm name, stone name, table number). And as it is the one using the most data, it has been reduced a maximum to use only numerical IDs.

Creating those tables can be made with the following SQL for stone table:
CREATE TABLE stone_table (
stone_id integer,
name_jp varchar(30),
name_en varchar(30),
CONSTRAINT stone_list_key PRIMARY KEY(stone_id)); -- stone_id is now unique!!

Charms and Skill table have the same shape, so I think you can imagine how their SQL looks :) .
For the detailed table, something like that:

CREATE TABLE detailed_table (
range_id integer,
fabrication_id integer,
charm_id integer,
stone_id integer,
skill_1_id integer,
skill_point_1 integer,
skill_2_id integer,
skill_point_2 integer,
slots integer,
table_id integer,
CONSTRAINT detailed_key PRIMARY KEY(charm_id, seed_num), -- unique ID for each Charm
FOREIGN KEY (charm_id) references charms_table(charm_id), -- refers to charm table
FOREIGN KEY (stone_id) references stone_table(stone_id), -- refers to stone table
FOREIGN KEY (skill_1_id) references skill_table(skill_id), -- refers to skill table
FOREIGN KEY (skill_2_id) references skill_table(skill_id)); -- refers to skill table

A little bit of technical background…

  • PRIMARY KEY is a table constraint that forces the tuples (the lines) of the tables to have a unique value of it, this permits to avoid duplicate values in the table.
  • FOREIGN KEY a table constraint that permits to refer to another table.

Why using such a structure database structure?
For Charms searcher, the table containing the most data is the detailed table, so you need a light way to manage it.

For instance, imagine you want to look for Charms having the Stone name “Soldier Stone”.
You have to look in the stone table where is the line of the soldier Stone, and take its ID.
SELECT stone_id
FROM stone_table
WHERE en_name LIKE 'Soldier Stone';

With this ID, simply look for the data in the detailed table.
SELECT *
FROM detailed_table
WHERE stone_id = ??

?? being the value you found previously in the stone table.

Then the secret is to limit the number of requests to the Database if you deal with a large amount of data.
This can be done in 1 query to the charms Database with JOIN mechanisms.
And don’t worry, this is used in the current version of the Charms Searcher ;)

If you don’t remember what are charms in MHP3, you can still have a look at a previous post here.
v0.1 contained only 1/12th of the whole database.

It is now all the data that is available in our MHP3 wiki.
The whole database algorithm has been updated to make your requests come out more quickly.
There is also the addition of a double language mode.

You are free to choose if you want your results in Japanese, in English, or even both.

Compared to the limited functionalities of v0.1, you can now order the results as you want, depending on skill points, slot numbers, table number.
To see the evolution of the different versions, I wrote some release notes.

Another functionality allowing to check the presence of specific charms in tables will also be added soon.

I hope this will be a useful tool, for you hunters!

After long hours of coding, between two quests, the database of Charms is finally ready and running.
It has been released at this URL.

So, what are charms in MHP3?
Like in Monster Hunter Tri, it is a complement of your equipment that permits to extend the capacities of your hunter.
They can be found by mining on maps under the form of 3 items:

  • 光るお守りShining Charm
  • 古びたお守りTimeworn Charm
  • なぞのお守りMystery Charm

Once a quest is finished, those items are transformed automatically into stones, for a total of 7 types of stones.
You can have a look there for details about charms.

At the current state, the database contains 16,400 charms.

If you want to make a collection of all the types of stones, it’s going to take you a bunch of time!

As a first release, database has basics but still useful functionalities!
You can try to find possible charms for given skills, with the points you want.
Release is in beta state. It is possible that it has a couple of bugs.

As next steps, functionalities will be extended to allow users to have more choices to set slots.
Another functionality that will be added will be the possibility to order results at will.

So don’t forget to consult the database at this URL.
It is the only one on the web in both Japanese and English!

Here is a selection of gameplay videos.

Jin’ouga, Village ★5 urgent quest

OK, this is not really done in 6mn 42s, as the video has been accelerated by 20~25%.
Still this guy is pretty good. He anticipates well the movements of Jin’ouga.
His equipment is also Level 2&3.

Gold Rathian and Silver Rathalos

This quest is Bath Assembly ★8 “Night meeting under the moon 月下の夜会”.
I personally fell in love with those guys’ technique. Nice teamwork!

Deviljho battle with Lance
Here also someone playing with Deviljho’s patience.
Nice gameplay once again. His dodging technique is well-temporized.

It is a particular day in Japan today.
Monster Hunter Portable 3rd, the latest game where you can spend your time slaying monsters ten times bigger than you, has been released on this 1st of December.

In parallel to the game release, MHP3 Guide of Otacoo.com will be updated gradually with the game data. Don’t hesitate to refer to it, and to click on the ads. if you have time…

Yodobashi Camera decided to open their shops a little bit earlier today for this event, at 8:30 in Akihabara and 7:30 in Shinjuku.
Without surprise, there were a lot of people this morning who came to buy this game.

Even arriving at 7:00 was not a guaranty to be sure to get the game. I saw a lot of people this morning leaving Shinjuku without anything because Yodobashi staff decided to stop people coming in the queue from 8:00.
Here are a couple of pictures of today.

Queue at Yodobashi Camera
Queue at Yodobashi Camera for MHP3

Staff of Yodobashi Camera were really wonderful in their organization. Nothing has come to disturb the queue and people were also very disciplined. You could be sure that nobody was trying to go through the queue. It’s the kind of stuff you can definitely just see in Japan.
There were so many this morning that the queue also entered in Yodobashi main building.
So finally, how many copies were sold there today? It’s hard to say but possibly 5,000 or more.
Myself, I arrived at 7:00, and left at 9:30 with the game.

So… The main point is what about the game?
After the first minutes of playing, you immediately feel that old gameplay has been kept, with its pros and cons.

So experienced players of MH games won’t feel any new sensations by holding one of the 12 weapons while slaying a monster that deserved its punishment (it’s an ugly monster after all).
In the pros, gameplay is solid and has already proved it permits to have a good balance between weapons while hunting. Yukumo village has also this middle age Japanese environment that makes its charm. And new characters are nice to look at. Now also you can bring with you 2 Felynes during quests. Doesn’t it lower the difficulty??

In the cons, well it is more or less what fans are complaining about since Monster Hunter Freedom Unite. If you are not used with the camera, you are going to have a difficult time to follow rapid monsters.
There is also no lock functions that would allow to follow the monster more quickly than it is the case now.

I also saw a couple of bugs, not really disturbing, but it makes feel that the game has not been entirely polished.
For instance, take a Hammer or a Hunting Horn and stun a Kerbi. This guy will be on the ground, killed, but still with the stun stars around its head. Then you see it standing up and jumping away. And finally it disappears magically because it has been killed.
OK, Kelbi is not a major monster… But that’s not really realistic.
Graphically, you also have the sensation that this MH episode is turning the series into a cartoon as the light and blood effects are really increased compared to the last versions. This doesn’t help in the seriousness of MH…

By the way, it is always a pleasure to hunt on your psp with such a game, and be sure that it will stuck you on your psp for dozens, or hundreds of hours.

Just to finish, two pieces of advices:
1) Just after beginning, immediately do the first Hot Spring Quest. It is really easy and your Hot Spring will acquire immediately a bonus of 10 for life points.
2) Use and abuse of the delivery service at your base camp. This functionality is extremely useful.

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